Blender 2.83 Beta - Playing with Voxel Remesh Modifier - Duration: 38:42. Blender 2.81 human meta rig (easy and fast) tutorial - Duration: 11:21. PIXXO 3D 20,877 views. The 2.80 release is dedicated to everyone who has contributed to Blender. To the tirelessly devoted developers. To the artists inspiring them with demos. To the documentation writers. To the Blender Cloud subscribers. To the bug reporters. To the designers. To the Code Quest supporters. To the donators and to the members of the Development Fund.
Each object has an origin point. The location of this point determines where the object is located in 3D space.When an object is selected, a small circle appears, denoting the origin point.The location of the origin point is important when translating, rotating or scaling an object.See Pivot Points for more.
The color of the origin changes based on the selectionstate of the object.
Object is active.
Object is selected, but not active.
Object is not linked and not selected.
Object is linked.
Object is selected, linked, but not active.
Note
Colors are themeable and might appear different.The colors described here are from the default Dark Theme.
Set Origin¶
Reference
Object and Edit Modes
Object ‣ Set Origin
The object origin and geometry can be moved relative to each other and to the 3D cursor.
Moves the model to the origin and this way the origin of the object willalso be at the center of the object.
Blender 2 81 Beta Code
Moves the origin to the center of the object.
Moves the origin of the model to the position of the 3D cursor.
Moves the origin to the calculated center of mass of model(assuming the mesh has a uniform density).
Blender 2 81 Beta Alanine
Median Point Center, Bounding Box Center
Blender 2 81 Beta 1.2
Tip
To transform an object's origin directly, enableOriginsin the Pivot Point popover.